Author Topic: Jefailey Buffs & Nerfs discussion topic  (Read 5539 times)

BackwardCap

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Jefailey Buffs & Nerfs discussion topic
« on: August 25, 2013, 03:20:04 pm »
This thread is for talking about any buffs nerfs or general changes that you think are needed for Jefailey.
Status: Cleaning up forum

CancR

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #1 on: August 25, 2013, 04:04:37 pm »
No nerfs, but id like to see a slight buff to the dive speed and height for each headsize.

Para

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #2 on: August 25, 2013, 06:27:18 pm »
Honestly I'd be okay with him if the only change that happened is if he didn't lean his head toward the enemy when he is dizzy. Not only is he easier to headshot when his head gets bigger, but he actually aims his head at the opponent to ensure it's the closest thing for them to hit.

Stumblebee

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #3 on: August 25, 2013, 09:05:59 pm »
Playing YOLO Jefailey feels so good. I wish those were his base stats..

30% increase pls. D;

fireball

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #4 on: August 26, 2013, 11:28:28 pm »
I actually wish yolo didn't grow his head, it goes against the play nature of the gem itself.

CancR

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #5 on: August 27, 2013, 12:07:27 am »
As a Jafailey main, I am absolutely sure he needs the four following buffs:

1) Slight buff to time it takes to charge the kick
2)  Slight buff to dive height and speed per head size
3) Slght buff to the normal dive height speed/distance
4) Bring down the cost of the ground meter cost. It should be a tech option for Jafaiely to be able to charge his kick meter. Costing so much for a character that can't build meter makes it useless except in the late game, and if you get head shotted once, always useless.

Stumblebee

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #6 on: August 27, 2013, 02:07:57 am »
The best thing is getting the clock down to 6 seconds and, with Kickfactor, doing Timerscam twice.

People get so mad.

CancR

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #7 on: August 30, 2013, 02:02:01 pm »
Really feel that

A) Ground meter should be brought down to the same as Air meter
B)The charge should be faster
C)Slight buff to height and speed of dive with each head size

Adelheid

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #8 on: August 30, 2013, 02:13:40 pm »
Really feel that

A) Ground meter should be brought down to the same as Air meter
B)The charge should be faster
C)Slight buff to height and speed of dive with each head size

B and C are fair but being able to have two Timer Scams stocked is kinda silly, I like that it's a kickfactor only trick. I'd think it was fair, though, to reduce it to 51% and increase Jefailey's metergain.

CancR

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #9 on: August 30, 2013, 08:31:54 pm »
I wasn't clear, I was referring to his kick that needs to be charged up.

As far as lowering the Meter, it's fair. It's not like being able to do 2 timer scams in a row means you auto win like a trick, or a parry, or a spirt bullet. Jafailey can't bully people off the line, his kick is the most easily punished in all the game as almost all the cahracters can get above it, and it has both a slow frame start up and cool down. (If you look closely, Jafailey always lands in a kneeling pose and has to go back to standing) and as it stands now he is lucky to get 2 time scams in a game as it's hard to hit that meter in 95% of the match ups. Lowing the timer scam will be a huge boon to Jafailey though as it will allow him a tech to get that charge for his kick, or at least be able to deal with characters that can get Kfact in seconds.

Honestly, having timer scam that low so you can be able to scam your way to a full charge is something that is so use its just that he ought to have it.

kaak

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #10 on: September 02, 2013, 08:32:25 am »
Maybe with a lose hes head grows back to 1 size before.

Diveby

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #11 on: September 02, 2013, 12:32:01 pm »
Don't all characters have landing lag, though? Jefailey's just the most noticable because of how much his huge head whips around so much between poses.

CancR

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #12 on: September 02, 2013, 03:24:32 pm »
None other do.

Adelheid

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #13 on: September 02, 2013, 04:24:14 pm »
None other do.

You are absolutely, completely, utterly wrong. Jefailey's isn't even longer than anyone else's, he just has a more prominent animation for it.

CancR

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Re: Jefailey Buffs & Nerfs discussion topic
« Reply #14 on: September 02, 2013, 10:44:09 pm »
Jafailey has a half second delay

Mr. N, Dive, Kick, Dact, Pow, and Markman have no delay as you can press dive or kickback the second one pixel of your foot is on the gorund.