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Topics - Keits

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General Discussion / Divekick on sale on PSN this weekend only for $2.49
« on: February 14, 2014, 09:23:02 pm »
And its still cross buy at that price.  What a steal!

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General Discussion / Divekick Addition Edition - Change List
« on: February 12, 2014, 08:59:16 pm »
Release Date - April 4th, 2014
Price - Free!!!!

Non Gameplay -
[ + ] Traditional Menu mode added.  Now you can control the menu screens with a d-pad like you have been for the last 20 years.  Two Button Menu mode is still also available, and can be turned on in the options.
[ + ] Blind selection has been added to ranked play.  Choose quickly and in confidence!
[ + ] Over 180 new Tips from Uncle Sensei have been added to the game.
[ + ] How to play screens have moved to the main menu, and are updated for Addition Edition!  Show them to new players please!

Bug Fixes -
[ + ] The game now pauses when a controller is unplugged and replugged during gameplay
[ + ] The game no longer unpauses when a controller is connected when the pause screen is active.
[ + ] Menu sound effect now only plays once when entering any mode from the main menu
[ + ] The game no longer prompts the player to set their kick and dive buttons since Two Button Navigation is no longer the default method of navigation
[ + ] The player is now able to go back to the main menu after entering either Story or Versus mode
[ + ] Various SFX and audio that had been missing have been restored.

System -
[ + ] Style gem bonus is now 15%, up from 10%. Dive gem bonus remains at 6%, and Kick gem at 12%.  All of these still say 10% on the gem select screen because we like it that way.

DIVE - Dive has been trying to solve the Yang-Mills existence and mass gap problem in order to win the Millennium Prize to save Uncle Sensei's dojo.  As a result, he has discovered a new use for Terminal Velocity, one of his signature moves.
[ + ] Dive can now cancel a kick at any time into Terminal Velocity (air special).
[ - ] Terminal Velocity (air special) cost increased by 33%.
[ - ] Kickfactor speed buff is now 20% lower.

KICK - Kick is sick and tired of starting a party, assuming it is good to go, and attending blindly.  Instead, he would like to start the party, confirm that it has started and started well, and then decide on his attendance.  Kick really doesn't think about anything important.
[ + ] Party Starter now bounces the opponent at a 33% higher velocity.
[ - ] Meter gain reduced by ~9%.
[ - ] Kickfactor speed buff is now 20% lower.

REDACTED - Redacted has been dating a male skunkbear named Bruce. The male of the species is a bit more timid, so Redacted learned how to better use Cornered Beast.
[ ? ] Fixed a camera bug that occured when the round ended during a wall cling.
[ + ] Feral Stance (ground special) builds meter about 200% faster.
[ + ] Cornered Beast (air special) now sends Redacted toward the wall no matter where it is used from. If she makes it to the wall, it leaves her in a wall cling state that drains meter.  Tapping Dive from the cling lets her wall jump, tapping Kick lets go.   
[ - ] Cornered Beast (air special) costs ~70% more meter.
[ - ] Kickfactor speed buff is now 20% lower.

KUNG PAO - Kung is learning new ways to kick portals open, but still cannot find her way home.
[ + ] Kung can now cancel a kick at any time into Dimension Break (air special).
[ + ] Meter gain rate is increased ~20%.
[ - ] Kickfactor speed buff is now 25% lower.

MR. N - Mr. N has gained 30lbs... of pure muscle! 
[ + ] GTFO (ground special) moves ~30% faster.
[ + ] The startup frames on GTFO (ground special) are now invincible other than his head.
[ + ] Mr. N can now cancel a kick at any time into Marneto (air special).
[ + ] Secret Double Jump has 25% more velocity.
[ - ] Kickfactor speed buff is now 16% lower.

DR SHOALS - The medical precision she shows in the operating room now also shows in her deadly new kickfactor technique. 
[ + ] Shoals can now manually cancel Death From Above (air special) even if she doesn't have enough meter to begin this move.
[ + ] In Kickfactor, her speed bonus was removed. Instead, the startup time on both of her kicks is greatly decreased.  Additionally, she gets the full 8 second Kickfactor duration now.
[ - ] Fixed the "dropkick bug", which caused her to fall normally from an un-ended Kicking 1st in the wrong pose, maintaining her attack.
[ - ] Disallowed her from canceling landing recovery into Brilliant Escape (ground special) which allowed her to go backwards.
[ - ] Increased the cost per frame on maintaining Brilliant Escape (ground special) about 200%.
[ - ] Increased the startup time on both of her kicks by 1 frame each.

UNCLE SENSEI - Sensei is now higher than ever before.
[ + ] Super Jump (ground special) velocity increased by 8%.
[ + ] Using Stance Dance (air special) to cancel one kick into another now adds velocity to each sucessive kick.  All velocities return to normal when he touches the ground.
[ - ] Kickfactor speed buff is now 12% lower.

JEFAILEY - Jefailey has been working out! You can call him Buff Failwell from now on.
[ + ] YOLO Gem no longer makes his head grow at the start of the fight.
[ + ] Timer Scam (ground special) pauses his own kickfactor meter, but his opponent's will continue to drain.
[ + ] Jefailey can now cancel a kick at any time into Disqualified (air special).
[ + ] Jump velocity increased 5%.
[ + ] Jefailey's gravity rating now decreases 25% more than before per head size increase.
[ + ] Builds meter about 25% faster.

THE BAZ - The Baz tier list used to say: "1.) Kenny, 2.) Bubblan87, 3.) The Baz."  Finally, The Baz is the best Baz.
[ + ] The Baz has essentially been removed from the game and replaced by New Baz.  Think of him as a brand new character.  Below, you'll read about how The Baz transformed into New Baz.
[ = ] Mighty Swing and Bazkousen have been swapped.  Mighty Swing is now his normal kick button action and builds meter.  Bazkousen is now his air special and costs meter.
[ = ] The Baz can only use two Mighty Swings per jump.
[ = ] Bazkousen (air special) now starts at a 40 degree angle, rotates 15% faster, and maxes out at a 105 degree angle.
[ = ] Baz's Kickfactor is no longer invincible.
[ = ] Kickfactor lasts full 8-second duration and has speed bonus of 30%.
[ = ] The Baz jumps higher. He also jumps farther and higher when using kickback (jump away).

MARKMAN - Markman is spending a lot of time improving the Kickbox, but not a lot working out. As a result, precision mode is far more deadly, but Markman himself is a bit less so.
[ + ] Upkick (precision mode special) has ~33% more velocity than before.
[ + ] Upkicks cost 20-40% more precision meter, but the auto drain on precision much slower.
[ + ] If you don't use any Upkicks, precision mode now lasts about 40 seconds.
[ + ] Search (ground special) recovers 6 frames faster.
[ - ] Upkick attack boxes no longer go past Markman's knee.
[ - ] Decreased kickback distance by about ~8%
[ - ] The angle that Markman travels after using Feint (air special) has changed. He falls down much more sharply now.
[ - ] Increased his Kick startup time by ~17%.
[ - ] Kickfactor speed buff is now ~38% lower.
[ - ] Kick speed is 9% slower.
[ - ] EWGF is ~16% slower.

STREAM - Monstering alone isn't nearly as fun as doing so with other monsters. Stream has invited his friends to play in his all new Kickfactor mode.
[ + ]   Stream's Glitch Pop SFX no longer plays when there is a round time out.
[ + ] Can now launch a second Flame Bait (air special) even if another is already active on screen.  Doing so will cancel the existing Flame Bait.  You can still only use one Flame Bait per jump.
[ + ] Some instances of buffering bugs that caused unwanted special moves have been fixed.
[ + ] Stream can now turn invisibility off manually by using Spooby PLS (ground special) again.
[ + ] In Kickfactor, Stream no longer gets any speed buff.  Instead, taking any basic action (Jump, back jump, double jump, air back jump, or kicking) will summon a Mini Monster Missile.  This can be done every 90 frames (1.5 seconds) during Kickfactor.  His Kickfactor duration is now 10 seconds.

S-KILL - Adelheid was right.
[ + ] A few instances in which S-Kill could get stuck in various situations have been fixed.
[ = ] Replaced his teleport jumps with normal jumps.
[ = ] In Kickfactor, his speed buff has been removed. Instead, he gets his teleport jumps back for the duration. His Kickfactor mode now lasts 40 seconds. We call this Boss Mode.
[ - ] Moved Parry (ground special) hitbox up about 50%.  It now ends at the level of his elbow in this pose.
[ - ] Increased the recovery time by 400% on his Parry (ground special), including a new frame of animation to show he is vulnerable.
[ - ] When using a Kickback (back jump) or air Kickback in Kickfactor, the teleport VFX is rotated 90 degrees.

KENNY - Kenny's abilities now more accurately represent a heavenly warrior's true skill level.
[ + ] Kenny can now attack after Spirit Bullet Homing (air special) in all stances.
[ + ] Kenny can now cancel a kick at any time into a Spirit Bullet Homing (air special).
[ + ]   Kenny's Air Spirit Bullet SFX now stops playing after the opponent is hit by the bullet.
[ + ] S-Kill stance now behaves like the new S-Kill, including special Kickfactor.
[ + ] Kenny can now mimic Stream's new Kickfactor mode.
[ + ] Kenny can now mimic Dr. Shoals' new Kickfactor mode.
[ + ] Kenny can now fire or place multiple Spirit Bullets (air and ground specials) on screen at the same time.
[ = ] Other balance adjustments to characters base stats have carried over to Kenny.
[ = ] The Baz stance has been removed.  Kenny has no rope.
[ - ] The base cost of Spirit Bullet Homing has increased by 50%.

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General Discussion / If you want Divekick at EVO, pester @EvilMrWizard
« on: January 15, 2014, 11:26:57 am »
See topic.  Roster is not decided for EVO yet, and Divekick is getting great numbers at SCR so far!  Make yourself heard!

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More details to come.

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Let us know!

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General Discussion / Divekick 24 Hour Steam Sale 75% off!
« on: November 26, 2013, 02:12:39 pm »
Divekick is on sale on Steam today in a Daily deal, for the next 22 hours, for just $2.49.  This is a great gifting price, but more importantly:

You guys are the core community.  Please welcome new players you face online today.  Don't scare them off with your greatness!

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General Discussion / Vote Divekick for the Spike VGAs!
« on: November 18, 2013, 06:18:16 pm »
It would mean a lot to everyone on the team!  Please vote as much as you can!

http://www.spike.com/vgx/best-fighting-game

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General Discussion / Updates Coming - What do you want to see?
« on: November 18, 2013, 12:34:18 pm »
In case you've missed it on forums or the Divekickgame twitter, the PS4 version has been delayed to add stuff.

We'd like to know what you want to see.  Take a few minutes and let me know, and I'll compile your feedback and take it to the team.

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General Discussion / The Divekick team is looking for a composer!
« on: October 29, 2013, 05:15:18 pm »
Hello Divekick Fans,

We are looking for a music composer to create an original piece of fight music to be added to a new background level in Divekick.  We'd like for you to create a demo piece of music that is 'Beach' themed with mainly Ragga influences and possibly a Haitian dance beat.  The final track that is selected and used in the game will need to be a loopable piece of music, about 90 seconds long, and has no stems.  Your demo does not necessarily need to be a full minute and a half, but it should give us a good idea of what you can do.

Original inspiration came from this song: http://www.youtube.com/watch?v=Pnr7dLsN58c
But your track should also fit in well with the existing Divekick musical feel and tone: https://soundcloud.com/iron-galaxy-studios/sets/divekick-ost

If we like your submission we will contact you and work to get your final composition into the game.

Good luck!

Submit your demo or question to cashbaker@irongalaxystudios.com

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We pushed out a Steam patch for Divekick on Steam today at 2:00pm CST.  Here are the changes:

  • Players can now mute their own microphone when playing online by selecting off in the online options menu.
  • Your video options now get saved off their own file, "GraphicsOptions.xml", found in the Divekick directory under Steamapps.  For users who cannot see the game due to it launching in the wrong resolution, this gives them a way to change the options before loading the game to solve issues.
  • Resolutions over 720p should now render properly.  Your video options will have reset themselves as part of this change, so you'll need to set them again.  Please be aware that if you are on a lower spec machine, running at 1080p may hurt performance.

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General Discussion / Divekick Update 1 - Change List
« on: September 04, 2013, 06:59:35 pm »
Hey everyone!  We are releasing a patch today that contains a few small gameplay changes along with the usual set of bug fixes and improvements to matchmaking.  Check it out!  (As of today, 9/16/13, the SCEA region patch has been released, so all regions should now have access to these changes, regardless of platform.)

General Changes
- The leaderboard can now scroll past 100 without any issues.
- Improvements have been made to make finding and joining ranked and unranked matches faster and more reliable.  Changes were also made to help players join find lobbies when searching.
- Your CR (Character Rating) value should now be accurate when playing online.
- (PSN ONLY) Fixed a rare crash that would occur at the end of an online match.
- (STEAM ONLY) Fixed a rare desync during online play.
- (STEAM ONLY) Fixed an issue that allowed your screen saver to pop up during gameplay.
 
Gameplay Changes
The Baz - These changes were made to encourage more thoughtful play.  Baz will have access to his moves more often, and making tactical choices with them will be much more meaningful now that, at best, Kickfactor gets you only one round. 
- Builds meter ~14% faster.
- Kickfactor now ends if you get a kill with it and will not carry over to the next round. It will carry over in a timeout situation.
- Kickfactor is half a second shorter.
- Two Kickfactor Baz players will now pass through each-other instead of a Double KO.
 
Kenny -
- Baz stance has the same changes Baz has undergone.
- Fixed a bug that was preventing Kenny from getting the correct speed bonus from his stance in Kickfactor after starting a new round with Kickfactor already enabled.

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We are testing out a change that should help players find matches much faster.  If this is successful, we will roll it out to all versions of the game soon.

If you'd like to help us test on Steam, please go to your game library and right click on Divekick, then go to properties.  Click the BETAS tab, and enter the code HelpFixDivekick in the box.  It will accept it and give you access to the beta fix in the drop box right above that.  Select it.  Your game will patch.

After it patches, log in and hunt for ranked matches and let us know if you notice improvement in how quickly you find matches.

To be sure you have the patched version, go to the overall leaderboard and make sure you can scroll down past rank 100.  If you can go past 100, you are good!

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We pushed out a Steam patch for Divekick tonight at 8:52pm CST.  This patch increases the version number, which means you will not be able to play online with anyone who is unpatched.  Make sure you log out of and back into Steam to force your game to update.  If you remain unpatched, you will not be able to play against those who have patched.

-Fixed an issue where the screen would resize to a slightly off resolution.

-Fixed a crash that could occur at the end of the match with heavy rollbacks.

-Changed the way we do rendering on resolutions higher then 1280 x 720 in order to improve performance on those resolutions.

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General Discussion / Divekick is the One True Game
« on: August 14, 2013, 04:07:37 pm »
See topic.  Pay tribute to the One True Game in this thread. 

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