Author Topic: Trick and Parry: The S-Kill Specials Thread  (Read 3495 times)

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Trick and Parry: The S-Kill Specials Thread
« on: September 19, 2013, 11:36:43 am »
S-Kill's special moves are both dangerous and effective. Parry, when pulled off, will get you a headshot every time. And Trick often ends a round the moment you use it. But they also make you more vulnerable than usual (doing a kick from high up without being able to go into Trick being the only time you are more so). Thus, this thread was born; hoping to help S-Kill players from losing when they were sure they were to get the win.

Parry: What a great move. On par with Markman's Feint, but at a much lower cost and much sweeter payoff. But be wary, the move does not last long. Unless you feel like draining your own meter by repeating it, Parry requires dutiful timing.
It can do more than it's namesake, however. Most players that are not currently kicking towards you are not going to if they see your hand raised. Going back to Markman, you can even get him to use his feint, taking away much more of his meter than what you used. Parry can also hold the line fairly well if the clock runs down.
Beware: The Baz, who gives zero shits about your Parry (unless he's in Mighty Swing). Characters that can kick low (your bottom section is still vulnerable) such as Kung Pao. Though even Dive and Kick are pretty good at toe-tapping. Best use this move while your opponent is already kicking or near the top of their jump.

Trick: Do not be fooled by its ability to get you right to the opponent. Being overly-aggressive with this move will only cost you the round along with all that meter. Trick is better used to get at a foe who is vulnerable but far away. S-Kill is a very defensive character, and Trick is no exception to his movelist. Like Parry, Trick is best used when your opponent is in the air. Seriously: They will just kick you if you try Trick while they are on the ground (unless predisposed). It can be used to limit your foe's moves like with Parry, but by being able to use it instead of actually doing so. It's your nuke; keep your hands on the buttons and let them sweat.

Though maybe I should let a specialist talk about it more (I've fought against S-Kill more than fought as him. And countered so many Tricks it is not funny. Well it is but still.)

Adelheid

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #1 on: September 19, 2013, 01:45:50 pm »
Parry hits way below where you think it does. Kung has almost no capacity to catch S-Kill parrying because her kick is so high on her body that she lands and can't do anything with it at alll but the most perfect spacing. Dive has a hard time toetapping him in most situations as well - he's certainly capable but it's not free. Kick is better at it because he has a lower minimum kick height and can threaten faster up close.

Parry is more useful as a lurking threat than as something to actually use. Establish you have it, use it for specific callouts and if you can react to stuff, but... It's not what you want your meter to go towards, ideally. You want your meter for Trick. Parry is actually godlike, but it shouldn't be getting you that many kills against very strong opponents.

Trick is way better than you give it credit for. Trick is better than ANYONE gives it credit for, really. So many times I see people who have fought me berate themselves for how many times they fell into Trick, but... Trick is like, "I can see how my opponent is moving, time to time this for a nearly guaranteed kill." It's all about being overly aggressive and pressuring the opponent into death. Blowing people up for building meter is about the most satisfying thing. And, there are times when even if the opponent is on the ground, Trick is totally safe. The #1 time is if you have the opponent cornered, or it's a slower/headshot character and you're full screen from each other. Then they can't really kickback out of the way in general. Karaing K~D puts your foot out the first frame there and allows you to have the space covered before they can escape, since they can only scroll the screen back once you appear.

Trick is also incredibly useful for safety tech and option selects cancelling when you see your kick is going to lead to bad things and want to get out of there. An opponent going to punish will generally not be hit by your trick, but you'll get out of the way. Trick is an absurd, crazy move that lets you establish pressure at full screen.

CanadianBaconz

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #2 on: September 19, 2013, 05:20:34 pm »
I 100% have to agree about Kung and parry, it's almost impossible for Kung to sneak under it. She generally hits characters in the torso or head area if they're on the ground, and the lowest that she can really consistently hit is S-Kill's mid/upper thighs, which are frustratingly still covered in his parry range.
Kung can almost never go in on S-Kill when he's on the ground, unless she catches him completely off guard or manages to bop him in those landing frames.

Argenrost

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #3 on: September 19, 2013, 05:26:17 pm »
With S-Kill as the closest thing I have to a secondary I can vouch for Trick's godliness. I'm still trying to better understand how to use it to its full potential but it's so good at punishing people for doing things where they would otherwise universally assume they're safe. S-Kill really does have total screen presence when he has Trick meter.

How do you feel about Markman and Parry, Adelheid? From what I gather Markman probably has it even worse than Kung Pao does because the hitbox on his kick seems to be higher than what the visual would suggest and it's much larger than Kung Pao's. I know when I play Markman against Boss S-Kill in Story mode I feel like I'm never, ever safe from Parry unless he's not touching the ground, lol.
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CanadianBaconz

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #4 on: September 19, 2013, 05:41:01 pm »
Markman's somewhat deeper angle gives him a better time at it than Kung Pao, I think. He lands a little lower to the ground as well, I think, so he can hit S-Kill in the shins a little easier.
Also, there is of course the always present Godliness of Feint should he screw up, or if he wants to bait Parry.

Adelheid

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #5 on: September 19, 2013, 08:02:17 pm »
Markman's way better at hitting at knee level and below, because he doesn't just LAND before he can get to the right height. However, it's also MUCH easier to play footsies vs markman thanks to his kick startup. I can just get right up next to him and feel pretty confident playing a footsies game against him. Markman is probably the character I'm most willing to actually play footsies against, he's not free at it like N or Red but it's really to my advantage. Vs Markman, Parry is a "save me" button more than an active "ahaha, get out" button like with kung pao.
« Last Edit: September 19, 2013, 08:06:52 pm by Adelheid »

King9999

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #6 on: September 19, 2013, 10:03:42 pm »
Can you parry Baz's kick factor?  I was always curious but never tried it myself.
PSN & Steam ID: mmking9999 (IGN is King on Steam)
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Adelheid

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #7 on: September 19, 2013, 10:15:01 pm »
You cannot. I've tried.

TrapJesus

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #8 on: September 21, 2013, 11:12:43 am »
For the record, you also cannot parry a flame baited streams kick either...tried to quite a bit...

However parry can also fill a similar role to trick, in that if you can get a solid read on your opponent, you can and WILL punish hard.  One thing I have found that has worked for me a lot, is to play spacing with my opponent and throw them a "give me" kick opportunity.  If your good at baiting people into this, you can abuse parry for a lot of easy kills.  I find this to be highly effective in match-ups vs Markman, Kung Pao, Mr. N, Redacted, Dr. Shoals....generally anyone who has a harder time with footies or has a tendency to commit to kicks from a height.

I almost get as much love from parry as I do from Trick, but that is just me XD

CanadianBaconz

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #9 on: September 21, 2013, 12:55:53 pm »
You can parry the flame kick, but only if his ordinary hitbox is also hitting you at the same time as his additional hitbox, which doesn't happen often.

TrapJesus

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #10 on: September 21, 2013, 01:22:37 pm »
No kidding...that must be especially awkward...thx for the info correction though XD

CanadianBaconz

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #11 on: September 21, 2013, 02:11:21 pm »
It doesn't really come up often, because there's few instances where parrying Stream is easier than just coming down on top of him.

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #12 on: September 21, 2013, 04:15:48 pm »
It doesn't really come up often, because there's few instances where parrying Stream is easier than just coming down on top of him.

If a Stream goes for flame bait: try to beat him to it. You can teleport during the forced hop. Ballsy but it definitely got me some kills.

King9999

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #13 on: January 04, 2014, 08:37:33 am »
I just want to make sure I'm not crazy.  Is it possible to parry Markman's kickbox special?  I just did it in a match but S-Kill didn't teleport afterwards.  He did the blue flash.  I'm guessing it was just a really unnoticeable rollback, but I just want to be sure.
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enemyplayer

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Re: Trick and Parry: The S-Kill Specials Thread
« Reply #14 on: January 08, 2014, 03:33:02 am »
I just want to make sure I'm not crazy.  Is it possible to parry Markman's kickbox special?  I just did it in a match but S-Kill didn't teleport afterwards.  He did the blue flash.  I'm guessing it was just a really unnoticeable rollback, but I just want to be sure.

He can, but you have to parry it pretty much point blank and it doesn't put you in range for a headshot.